+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | H A R V E S T M O O N: S A V E T H E H O M E L A N D | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: HARVEST MOON: SAVE THE HOMELAND PLATFORM: PLAYSTATION2 GENRE: ADVENTURE CREATOR: NATSUME Copyright 2001 AUTHOR OF THIS FAQ: Donny Rieuwpassa AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.08 . ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Endings UNIT III: PLAYING THE GAME 7. Getting Started 8. Taking Control 8.1 The Controls 8.2 The Status Screen 8.3 Status Screen Inside House UNIT IV: STRATEGIES 9. The Endings 9.1 Azure Swallowtail, The 9.2 Bluebird, The 9.3 Cake Contest, The 9.4 Endangered Weasel, The 9.5 Fishy Story, A 9.6 Goddess Dress, The 9.7 Horse Race, The 9.8 Treasure Hunt I, The 9.9 Treasure Hunt II, The 10. Logical Approach to Endings UNIT V: APPENDIX 11. You are Here, and Lost 11.1 Goddess Lake Area 11.2 Cafe and Bar Area 11.3 Carpentry Area 11.4 Supermarket Area 11.5 Your Farm 11.6 Tool and Flower Shop Area 11.7 Farmer's Shop Area 11.8 Clove Villa Area 12. Foraging and Fishing 13. Shopping Fun 14. The Townspeople 15. Tools of the Trade 16. Farming and Wildlife 16.1 Crops 16.2 Chickens 16.3 Cows 16.4 Dog 16.5 Horse 17. Guide to Cooking 17.1 Frying Pan 17.2 Pot 17.3 Oven 18. Gaining Even More Energy 19. Complaining About the Weather UNIT VI: CONCLUSION 20. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on <insert site>?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Harvest Moon: STH as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 7/16/03: A guide is born. Version 1.02 7/16/03: Fixed a couple of formatting mistakes. Version 1.05 7/22/03: Fixed some TOC errors. Fixed up the "Finding chapters or subchapters" area. Updated acknowledgements area. Updated chapters 12, 16.5, 17.1, and 18. Version 1.07 7/23/03: Added IGN to the allowed list. Version 1.08 12/10/04: Added www.wonderdogsoftware.com to the allowed list. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Chad Gibbons for the King of the Lake update in chapter 12 and the rumored power berry in chapter 18. lephi85 for the sandwich recipes in chapter 17.1 Natsume for making a great adventure game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Harvest Moon: Save the Homeland. Since this is an adventure game, there is no walkthrough per se. Instead, this FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The last part is dedicated to strategy. This strategy will give you an idea on how to fulfill the various endings associated with the game. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Harvest Moon: STH FAQ in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Harvest Moon: Save the Homeland takes place in a mythical place (got to love games that start like this). Anyway, your grandfather passed away and left instructions for you to come out to the country to make sure his farm was doing good. Unknown to you, though, the small town that this farm is located in is in danger of being developed over. That's right, those heartless developers want to increase the tourism to the area so they are going to level the town to put in casinos, a resort, and other things to make it a real moneymaker. You now have a mission to accomplish. That mission is to prevent the town from being turned into a commercial mecca of tourism and sin. You have nine ways to making this a reality to accomplish your mission. Good luck. *************** ******************************** U N I T II ********************************** *************** +=================+ | 6. THE ENDINGS |============================================================ +=================+ Harvest Moon: Save the Homeland requires you to complete one of nine possible endings to ensure that the town doesn't get covered in concrete. The strategies for completing these endings is in Chapter 9. Each ending requires you to fulfill certain requirement in order to get the desired ending. Since the game is non-linear, you could end up with more then one ending waiting in the wings. The endings are (in alphabetical order) listed below: Azure Swallowtail, The Bluebird, The Cake Contest, The Endangered Weasel, The Fishy Story, A Goddess Dress, The Horse Race, The Treasure Hunt I, The Treasure Hunt II, The **************** ******************************** U N I T III ********************************* **************** +=====================+ | 7. GETTING STARTED |======================================================== +=====================+ Once the game has loaded, you will be presented with the following screen: +=============================================================================+ | | | | | HARVEST | | MOON | | +-------------------+ | | | Save the Homeland | | | +-------------------+ | | | | +----------+ | | | Start | | | | Continue | | | | Option | | | +----------+ | | | +=============================================================================+ +-------+ | START | +-------+ This command allows you to start a new game. +----------+ | CONTINUE | +----------+ Continue a saved game. +---------+ | OPTIONS | +---------+ This choice allows you to custom tailor your playing environment. You can do the following things: Audio: Choose between stereo or mono sound. Vibration: Turn the vibration on or off on the controller. +====================+ | 8. TAKING CONTROL |========================================================= +====================+ ____________________ / 8.1 The Controls /__________________________________________________________ -------------------- The controls for getting around and using items in the game are pretty simple. They are: >>> CHARACTER <<< +--------------------+-------------------------+ | BUTTON INVOLVED | RESULT | +--------------------+-------------------------+ +--------------------+-------------------------+ | LEFT ANALOG STICK | | | OR | WALK/RUN | | DIRECTIONAL KEYPAD | | +--------------------+-------------------------+ | RIGHT ANALOG STICK | CHANGE CAMERA VIEW | +--------------------+-------------------------+ | TRIANGLE | CENTER VIEW | +--------------------+-------------------------+ | SQUARE | USE A SELECTED ITEM | +--------------------+-------------------------+ | X | ACTION/EQUIP | +--------------------+-------------------------+ | CIRCLE | CANCEL/GO BACK | +--------------------+-------------------------+ | R1 | SCROLL THROUGH ITEMS | +--------------------+-------------------------+ | R2 | SCROLL THROUGH TOOLS | +--------------------+-------------------------+ | L1 | CALL YOUR DOG | +--------------------+-------------------------+ | L2 | CALL YOUR HORSE | +--------------------+-------------------------+ | START | VIEW ITEM/STATUS SCREEN | +--------------------+-------------------------+ | SELECT | VIEW BIG MAP | +----------------------------------------------+ >>> FISHING <<< +--------------------+-------------------------+ | BUTTON INVOLVED | RESULT | +--------------------+-------------------------+ +--------------------+-------------------------+ | LEFT ANALOG STICK | CHANGE CHARACTER FACING | | | AT WATER OR CHANGE | | DIRECTIONAL KEYPAD | DIRECTION OF POLE WHEN | | | REELING IN A FISH | +--------------------+-------------------------+ | SQUARE | SETS YOU UP TO FISH | +--------------------+-------------------------+ | X | CAST LINE INTO LAKE | | | (THE LONGER YOU HOLD, | | | THE FARTHER YOU CAST. | | | IT REELS IN A FISH | +--------------------+-------------------------+ | CIRCLE | QUIT FISHING | +--------------------+-------------------------+ >>> FLUTE <<< +--------------------+-------------------------+ | BUTTON INVOLVED | RESULT | +--------------------+-------------------------+ +--------------------+-------------------------+ | DIRECTIONAL KEYPAD | PLAY DESIRED NOTE | +--------------------+-------------------------+ | SQUARE | PREPARE FLUTE FOR | | | PLAYING | +--------------------+-------------------------+ | X | PLAY FLUTE (KEEP | | | PRESSED DOWN WHILE | | | USING DIRECTIONAL KEY- | | | PAD TO MAKE MUSIC) | +--------------------+-------------------------+ | CIRCLE | QUIT PLAYING THE FLUTE | +--------------------+-------------------------+ _________________________ / 8.2 The Status Screen /_____________________________________________________ ------------------------- Whenever you press the START button, the following screen will come up: +=======================================================================+ | | | +-----------------------+ +-----------+ +---------+ +---------+ | | | CURRENT MONTH AND DAY | | CURRENT | | CURRENT | | CURRENT | | | | CURRENT DAY OF WEEK | | CONDITION | | ITEM | | TOOL | | | | AND TIME | | | | | | | | | +-----------------------+ +-----------+ +---------+ +---------+ | | | | +-----------------------+ +--------+--------+--------+--------+ | | | MONEY | | | | | | | | +-----------------------+ | | | | | | | +--------+--------+--------+--------+ | | +-----------------------+ | | | | | | | | BELONGINGS | | | | | | | +-----------------------+ +--------+ TOOLS OR ITEMS +--------+ | | | TOOL | | | | | | | +-----------------------+ | | | | | | | | KEY ITEM | +--------+--------+--------+--------+ | | +-----------------------+ | | | | | | | | | | | | | | +--------+--------+--------+--------+ | | | +=======================================================================+ +--------------------------------------------------------+ | CURRENT MONTH AND DAY AND CURRENT DAY OF WEEK AND TIME | +--------------------------------------------------------+ This is the current month (Spring, Summer, Fall, Winter) and the day of that month. Also listed is the current day of the week (Sunday through Saturday) and the current time (0:00a to 11:59p). +-------------------+ | CURRENT CONDITION | +-------------------+ What your current condition is. When the face is aggressive looking and pink/red, then you are in top condition. The face will change colors to a yellow, then to a less aggressive look, then it will sink halfway down. This indicates that you are running out of energy and are fatigued. You can combat this fatigue by sleep or by eating. If the face is blue, then you are sick and you will need to take medicine or you won't function very long. +--------------+ | CURRENT ITEM | +--------------+ The item you have currently selected. When you press the R1 button, you will automatically be holding that item. +--------------+ | CURRENT TOOL | +--------------+ Same as current item. It is the tool you have currently selected. When you press the R2 button, you will automatically be holding that tool. The list of tools is in Chapter 15. +-------+ | MONEY | +-------+ How much gold you currently have. +------------+ | BELONGINGS | +------------+ A graphical representation of all your items. These pictures are located in the Tools or Items area of the screen. +------+ | TOOL | +------+ A graphical representation of all your tools. These pictures are located in the Tools or Items area of the screen. +----------+ | KEY ITEM | +----------+ A graphical representation of the key items needed to complete an ending. These pictures are located in the Tools or Items area of the screen. __________________________________ / 8.3 Status Screen Inside House /____________________________________________ ---------------------------------- When you go to your nightstand in your house and push the X button, a menu comes up. When you choose Status Screen, this is what comes up: +=======================================================================+ | | | +------------+ +--------------------------------+ | | STATUS SCREEN | MONTH DAY | | POWER BERRY | | | +------------+ | | | | | FISH | | | FARM NAME | LENGTH OF LONGEST FISH | | | +----------------------------+ | | | | | | | SILVER FISH ICON | | | | MONEY | +--------------------------------+ | | | | | | | COW | +---ED---------------------------+ | | | | | | | | | CHICKEN | | ICONS REPRESENTING | | | | | | ENDINGS COMPLETED | | | | DOG: DOG'S NAME | | | | | | DOG'S HEARTS | | | | | | | | | | | | HORSE: HORSE'S NAME | | | | | | HORSE'S HEARTS | | | | | +----------------------------+ +--------------------------------+ | | | +=======================================================================+ +------------+ | MONTH DAY | +------------+ Current month and day. +-------------+ | POWER BERRY | +-------------+ How many power berries (out of 5) that you have. There is more about how to obtain the Power Berries in Chapter 18. +------+ | FISH | +------+ Total number of fish that you have caught. Below it is a number (in inches) of the longest fish that you have caught. Also, if you have completed the "A Fishy Story" ending, an icon with a silver fish will be in the lower right corner of this box. +----+ | ED | +----+ Icons representing the endings that you have completed. +--------------------+ | LEFT BOX ON SCREEN | +--------------------+ I lumped all these things together under this one heading. This basically tells you how much money you have and how many chickens and cows you have. It also tells you how well you get along with your dog and horse (if you have them). In addition, it tells the mood of your cow(s) and/or chicken(s). *************** ******************************** U N I T IV ********************************** *************** +=================+ | 9. THE ENDINGS |============================================================ +=================+ There are nine different endings to Harvest Moon: Save the Homeland. In order to make it to a particular ending, you must fulfill certain criteria. These criteria can range from getting to know specific characters real well to col- lecting specific objects. Keep in mind, many of the characters in this game can be involved in more then one ending. For example: Kurt, the Carpenter's Apprentice, is involved in both the Azure Swallowtail and a Fishy Story. It is up to you to decide on what ending you wish to pursue. Of course, you may get frustrated trying to get to one ending so you very well may end up finishing the game with a different ending then what you started with. I have attempted to be as detailed as possible in regard to what you must do to successfully complete an ending. The endings are event controlled. As I have mentioned before, you must do certain things in order to trigger these events. Sometimes the events don't happen at once but occur over a period of game time (days sometimes weeks later). I have listed the ending in alpha- betical order. Once you complete an ending, the game isn't over yet. You still have more endings to go through. What happens is that the game will ask if you wish to reset the character data. Resetting basically means that you keep everything you have acquired during the game (such as housing additions, animals, money, etc.). This is why as you progress through the endings, they become easier since you don't lose anything (even the number of fish you caught will keep adding). The only thing that changes is that all the people will treat you like a stranger again. This means you have to re-establish relationships all over again for each reset. You will also start at Spring day 2 since day 1 was the Goddess and Harvest Sprites giving you a briefing, which you won't need anymore. Keep in mind, these are the sequence of scenes for each ending. If you don't happen to get a particular scene, there may be something that you still aren't doing. If you get stuck, try talking to all the townspeople, even giving them gifts if necessary. Eventually, the ending will continue. Also, keep in mind as I mentioned before that you may activate other endings by being friendly with specific, key characters. Just keep focused on the ending you are going for. Another indicator is that what the characters tell you may change. This isn't always an indicator but it will give you a good idea if you are on the right path or not. The best way to use this portion of the FAQ is to briefly read through the desired ending. Some paragraphs are long due to long cut scenes. After you have scanned the ending, play through the game using the FAQ as a quick reference to ensure you are going the right direction. The format I will use is as follows: Ending Name. Who's involved: Who is involved in the ending. Steps you must take to ensure successful completion of said ending. I will also include a brief outline of cutscenes you will see when you have fulfilled a criteria of an ending. Cutscenes will be denoted by CS. Now, let us save our homeland. ______________________________ / 9.1 Azure Swallowtail, The /________________________________________________ ------------------------------ Who's involved: Kurt, Lyla, and Parsley - To start this ending, give Kurt tomatoes. One day, when you go to the Carpentry area, a CS will happen. In this CS, Kurt will talk about the Azure Swallowtail and how they haven't been to this area for a long time. He figures that if they did come back, then the homeland can be saved. Woody, the boss, will interject stating that the Azure Swallowtail is only attracted to the Blue Mist Flower. That's your cue to start investigating. - A good first stop is up at Goddess Lake. The Goddess will basically tell you to find someone who is knowledgeable in the area of flowers. Well, you know of two people: Lyla and Parsley. - First stop, Lyla's Flower Shop. It is also a good idea to bring Pink-Cat- Mint flowers to get her to like you even more. Lyla will basically explain that the Blue Mist Flower is a very delicate flower. It is also only found high in the mountains where the elements can't damage it and the weather changes aren't as severe. Other then that, she doesn't know much more about it. - Next, find Parsley. He's pretty easy to find, just go to anyplace there are a lot of plants or flowers. Be sure to have some walnuts since this seems to get Parsley on your good side pretty quickly. Parsley states that he will do some research on the Blue Mist Flower and get back to you. - You will need to keep gifting Lyla and Parsley. Also, go by the Tool Shop. When you enter, a CS will have Louis explaining his new invention to Lyla. The new invention is a camera and he plans to take the Swallowtails picture when that event happens. - In about a week, both Lyla and Parsley will show up at your front door. Parsley will explain that his research has yielded results. The results are a bag of Blue Mist Flower seeds. He again explains how to care for the Blue Mist Flower. Now, where is there an area in the mountains to plant this flower? - Yep, you guessed it. Time to take a hike up to Goddess Lake. When you look across the small river, you will see a single plot of dirt. That is your objective. As you did when planting your crops, take out your hoe and bust up the dirt in the plot. When you press the X button, you will be asked if you wish to use the Blue Mist seeds. Of course you do. Once they are planted, get out your water can and water them. Now all we have to do is wait. Big note here, if you plant the Blue Mist Flower seeds too late in Summer, then you won't be able to finish this ending since Fall will kill it. - You will now need to visit this spot every day with your trusty watering can. You will see the first sprigs of green start to grow out in about 3 days. After about 9 days, you will have yourself a full grown, genuine, Blue Mist Flower. - A CS will occur when the plant is fully grown. Parsley will approach you as you look at the flower. He will state that he didn't really believe it, but he is glad that the flower took. Since he is trying to find himself (I suppose), he has decided to leave the area and travel on to do bigger and better things. - Now you must wait for the Azure Swallowtail. If you go up the mountain during the evening (usually anytime after 6:30pm), you will see the Goddess and the Sprites admiring the flower. The Goddess will basically state that all everyone can do now is sit and wait for the Swallowtail. - Continue to visit the area daily. Around the third day or soon thereafter another CS will occur. You will approach the meadow and see the Azure Swallowtail hovering above the Blue Mist Flower. Soon Lyla and Louis come to join you. Then Louis sets up and snaps a picture of the Swallowtail while Lyla proudly poses by the flower. Louis then explains that he will send the picture in and get their reaction to it. - Again, another waiting period. During this time, the flower will eventually die no matter what you do. Just don't do anything to it after it dies. After seven days have passed, head up to Goddess Lake in the evening. A CS will happen. You will see Lyla busy picking up the seeds left behind by the flower. She explains that she can sell these to grow other Blue Mist Flowers. At this time, Louis comes running up to Lyla and you. He explains that due to the picture being published of a rare butterfly, the homeland is saved from the developers. The homeland will now become a wildlife preserve. - After the credits, you see Lyla and Louis making small talk. When Lyla de- parts, Louis chases after her. *** THE AZURE SWALLOWTAIL ENDING COMPLETED *** _____________________ / 9.2 Bluebird, The /_________________________________________________________ --------------------- Who's involved: Louis - To start this ending, you must befriend Louis. He is easy to befriend, just feed him eggs. After a while, he will become more chatty with you. - On a Saturday evening after 6pm, head over to Maple Lake. A CS will occur where you see Louis jamming on his flue. You will also see a bunch of birds fluttering around him listening. After a bit, your character will go over to Louis and both of you will feed the birds. At this time, Louis will give you a flute and tell you to practice. - Continue to give Louis eggs and definitely continue to practice with your flute. It will aid you greatly in working with your dog. See more about this in Chapter 16.4. - Head down to the lake again on a Saturday evening after 6pm. You will spot Lyla standing behind some brush listening while Louis plays his flute. After a little bit, both Lyla and you will head down to chat with Louis. Lyla asks him to play but Louis gets all flustered and messes up. After Lyla leaves, Louis tells you about the Bluebird. He hopes that by playing his flute, he will be able to see one. Woody, the carpenter's boss, steps into the scene. He explains that the Bluebirds were basically hunted to extinction and he hasn't seen one in a lot of years. After this, everybody heads home. - In a week or two, Louis comes by your farm. He asks if you have been practicing your flute playing. He then asks if you would like to go down to the lake and play a tune with him. Of course you will answer yes. Once you both are at the lake, a mini-game commences. The mini-game goes like this: _______________________________________________________________________________ - You will be standing beside Louis on the left side of the screen. There will be a musical note above your head. - Louis basically explains that you must play the notes he is playing. That is, when the note briefly lights up next to the note above your head, you must play that note on your flute. The notes are color coded in conjunction with the directional keypad. The notes are: Green is up Blue is down Pink is left Red is right. - Louis will start to play. Do your best to keep up with the notes he sends you. The sequence of notes are as follows: P,G,P,B,R,B,P,G,R,B,P,B,P,G,R,P,B,G,G,P,P,R,R,B,P,G,B,P,R,B,P,B,G,R,B,P,G,B, G,P,P,B,B,R,B,P,R,G,G,P,P,R,G,R,B,P; a total of 56 notes. - If you only miss 5-7 notes, a CS will show a Bluebird flying around Louis and you. If you miss more then that, Louis will state that was pretty good, but he knows you can do better thereby restarting the mini-game again if you want. _______________________________________________________________________________ - When the Bluebird flies around, it will drop a feather. Louis will pick it up and seem to wonder what to do next. After a hurried explanation, he runs off toward his shop. - Talk to the Goddess and she will tell you she doesn't know what is going to happen. About 2 weeks later, Louis will come by your home and tell you that the blue feather he sent has saved the homeland. He explains since the Bluebird is so rare, they aren't or can't do any developing. To celebrate, Louis and you head over to the lake to jam on your flutes. - After the credits, Louis asks the significance of the blue feather. Your character explains it is given to somebody that one loves. Enter Lyla. She thinks the story is sweet. Louis gets up his courage and chases after her. Fade out. *** THE BLUEBIRD ENDING COMPLETED *** _________________________ / 9.3 Cake Contest, The /_____________________________________________________ ------------------------- Who's involved: Katie, Dia, and Wallace - To start this ending off, you must get to be friends with Katie. She likes Moondrop Flowers so start loading her up with these flowers. - One day, when you enter the Cafe and Bar, a CS will occur. Katie will basically explain that she wants to enter a cake-baking contest. The only problem is the fact that Katie isn't a very good cook. However, she has heard a rumor that you have your grandmother's recipe to make a cake to die for. Wallace interjects that it was the best cake that he had ever had. About this time, Gwen comes by and makes a snide remark about making cakes. Now, to find the recipe. - By talking to everyone around the area, you now have a good idea where the recipe is. Go back to your one room house. See that chest-for-drawers on the left. Go over there and press the X button. Lo and behold, it's your grandmother's recipe. Once you have obtained it, the recipe will show up in your key items inventory. - Now, head back over to the Cafe and Bar and a CS will occur where you give the recipe to Katie. She looks it over and tells you that she needs a golden egg, golden milk, and Moon Drop Dew. The first two should be easy to get, but the third is beyond her. Wallace interjects that he's not too sure about the third ingredient either. Looks like more investigative work. - Your investigation leads you to Clove Villa, Dia specifically. This means you will have to feed Dia a few blueberries until she actually may like you a bit. - During a day when Dia is in her house, enter the house. A CS occurs where Dia gets out a book to give to Katie regarding the making of Moon Drop Dew. Once you have book in hand, head back over to the Cafe and Bar. When you encounter Katie, your character will hand her the book. Katie states she will get back to you on making the Moon Drop Dew. - Return to the Cafe and Bar in a few days and Katie will tell you exactly how Moon Drop Dew is made. It apparently is created up at Goddess Lake by the light of the full moon. Full moon days are the 14th, 15th, 29th, and 30th. You also have to be there at 9pm. Katie also states that at that time, your character's true love will appear. - So, after waiting for one of the above days, head up to Goddess Lake. Now, whatever gal you have been closest to, besides Katie, will show up at the lake. It probably will be Dia since you had to get friendly with her to get the book. It could be, though, another gal. Anyway, there will be some chit-chat back and forth until a glowing urn appears. The urn collects the moon's light and your character's and gal's "love" for each other and puts that in the urn also. After the scene is over, your gal states she will take the urn to Katie. - This part can be done anytime after Katie tells you what she needs. Give her the golden egg and milk. She will thank you and start to work on the cake. - Go back to the Cafe and Bar after a few days and Katie will have you sample her stuff. It won't come out that good as indicated by your characters reaction. Katie states for you not to worry that it will come out good for the contest. - After a few days, go back again to the Cafe and Bar and Katie will state that she has entered the cake into the contest. Now all you have to do is wait. - When a week has passed, Katie, Lyla, and Gwen show up at your farm. Katie tells you excitedly that her cake won first prize and even got a write up. Since her cake won, the developers can't do anything to the homeland since it's now famous for Katie's great cake. Scene ends with all of you heading down the road. - After the credits, Katie basically states she wants to go to different places but hopes you'll stay behind for her to come back to. After a tender moment, your character agrees. Fade out. *** THE CAKE CONTEST ENDING COMPLETED *** ______________________________ / 9.4 Endangered Weasel, The /________________________________________________ ------------------------------ Who's Involved: Gwen, the Harvest Sprites - To start this ending off, start giving Gwen gifts. She really likes sweets so load her up on berries. If you can, golden milk will make her your instant devotee. Anyway, after a few days, the Harvest Sprites will invade your home in the morning. They excitedly exclaim that something is picking on them and they want you to take a look. So, you and the sprites head over to Goddess Lake. From the shelter of the weeds, you see a furry white critter busy poking around the trees. This is what is "terrorizing" them. Gwen comes upon the scene and threatens anyone who harms her furry friend "Snowball". - Go to the Harvest Goddess next to see what you can do about this. The Goddess suggests that you spread the word about this rare white weasel. Obviously, if you have a rare weasel on your lands, developers cannot come in. - Continue giving gifts to Gwen. One morning, she will show up at your farm. She will basically explain that she is in a moral crisis. On one hand, she wants to see the homeland saved. On the other hand, though, she doesn't want to exploit Snowball to save the homeland. She doesn't think that would be very fair. She basically states she has to think about it and will get back to you on her answer since she seems to be the only one that Snowball comes to. - As always, keep buttering her up with gifts. In about a week, Gwen will come by the farm. She tells you that Louis made a camera and she decides it is time to take action. She tells you to meet her at Goddess Lake at 7pm to get a picture. Well, you arrive at Goddess Lake ready to snap a photo. Gwen shows up and hides with you with the camera. Unfortunately, this isn't a good night for weasel pictures and Gwen basically tells you this. She tells you that she will think about trying it again. - Give her some more gifts and after about 2 weeks, she will again show up at your farm. Once again, she tells you to meet her at Goddess Lake at 7pm to get a picture of Snowball. You arrive at 7pm as before and Gwen comes with camera at the ready. This time, the weasel makes its appearance and she gets off a couple of shots. After the weasel runs off she states that she hopes the pictures came out. - A week later, Louis and Gwen come up to your farm. Louis holds up a book and states the picture is in it. Apparently, the weasel is an endangered animal. Because of this, the whole area will be declared a nature preserve area. Gwen still seems to have her doubts about taking the picture but she states at least the weasel will be happy and can live its life to the fullest. - After the ending credits, Gwen and your character are sitting on top of your barn. Gwen starts talking about deciding between right and wrong and how it's relative to life. She soon realizes that one has to make mistakes in life and all you can do is go forward. Gwen then asks you character to bend down. After your character bends down, she plants a big kiss on him. Fade out. *** THE ENDANGERED WEASEL ENDING COMPLETED *** ______________________ / 9.5 Fishy Story, A /________________________________________________________ ---------------------- Who's Involved: Joe, Kurt, Woody - To get this story started, you will need to talk to Joe when he is fishing. He will tell you that don't get used to the place because it won't be around for long. - Go back in a couple of days and talk to Joe again. At this time, he will give you a fishing pole. The fishing pole is pretty bad but you must learn how to use it. Get used to catching a lot of boots and cans with it. Plus, you will mostly be able to catch small fish with a few medium fish (rarely). Be sure to give Joe the medium fish since he tells you to throw the small fish back. - After you catch 3 or so fish (any size), meet up with Joe at the lake in the evening. He will be there Monday, Wednesday, and Friday from 6-8pm. A CS will occur where Joe will tell you about the legendary Silver Fish. He states that he has never seen it but it would be cool if somebody could catch it. Joe, though, figures it is probably just a legend. - Continue to attempt to catch more fish. After you catch 3 or so more fish, go to visit Joe again during the evening. He will ask how your fishing is going. Regardless of the answer you give him, Joe will tell you that he will go chat with Louis about stocking a better fishing pole. Joe then heads off. - The next day, head over to the Tool Shop (if it's open) and purchase the Silver Fishing Pole. It will set you back 4500G but it is definitely worth the price. Then head over to the lake to test it out. You will now be able to catch any size fish with it and less junk (or so it seemed to me anyway). - Now, catch 3 or so medium or big fish and once again head off to the lake to visit Joe in the evening. While you and Joe are chatting, Joe notices a silver streak gliding through the water. He now is more sure then ever that the Silver Fish isn't a legend, but it is a fact. He is now ready to attempt to catch the Silver Fish. - It is now time to start becoming friends with Kurt. He loves tomatoes so start giving him tomatoes every day. - On a Tuesday or Thursday, head over to the Carpenters Shop. A CS will occur with Woody, the boss. He will tell you he believes that the Silver Fish is heaven sent. He has never seen it but wishes you luck on finding it. As soon as that scene is over, another CS occurs with the Harvest Goddess and Sprites. She basically tells you she doesn't know much about the Silver Fish but she will research it and get back to you. After that happens, Kurt will come by and give you an odd look (remember, only your character can see the Goddess and Sprites). He will then state that you probably need more sleep since you're talking to yourself. - Catch a few more medium or big fish (3 or 4) and head back to the lake in the evening to talk to Joe. Joe will still be wondering about the Silver Fish when the Sprites appear. They explain that the Silver Fish only appears on moonlit nights. That means it appears on the 14th, 15th, 29th, and 30th. That was the reason you had seen it the other night with Joe. When the Sprites disappear, Joe also gives you a funny look and tells you that you need more sleep. - Since you have probably been giving gifts to Kurt, he will visit your farm about 7 days after the above takes place. He shyly states he doesn't believe the legend of the Silver Fish but he doesn't totally disbelieve it either. He is willing to make a deal with you. Since Woody has him collecting herbs, he asks if you will collect them. If you do, he will repay you kindly. Time to go herb hunting. - You probably have a big stash of herb already from lots of foraging. When you have 10 herbs, go visit Kurt anytime. Give him the herbs and he tells you that he will be back in a few days to repay you. - About 4 days later, Kurt will show up at your farm again. In his hand he has a fishing rod. He explains that he imagined what the Silver Fish looked like so he designed the rod specifically for that purpose. He also states that he believes you have a better chance of catching the Silver Fish then Joe. So now you have the Silver Fish rod. All you have to do is wait for a moonlit night. - When that moonlit day rolls around, head to the lake in the early evening. Now, this will be the most frustrating part of this ending. The Silver Fish is a semi-random event. That means, you may have to cast out in the water for a while before you catch it. There is no pattern so just cast anywhere. The only consistent thing I have found is that it's one of the larger objects. It will also be an object that you actually have to move your line to, unlike other fish which always appear under your line after you have cast it into the water. Eventually, you will catch the Silver Fish. You will know because when you display your catch, it will be shimmering silver. - Joe will be standing next to you and be totally amazed you caught the fish. Then your character will release the fish back into the lake. Joe will ask why you did that as the fish swims rapidly away. He then realizes that it's good you released it. Of course, you got a souvenir before the release; a silver scale. You hand it to Joe to send off. Joe takes it to send off to a magazine. - A week later, Joe, Kurt, and Katie show up at your farm. Katie pulls out a brochure that talks about the Silver Fish. Since the fish is so rare, developers can't come in. It also means that the lake will now have restricted fishing. Joe is happy that the homeland is saved but sad because he won't be able to fish anymore. - After the ending, your character visits Joe. Joe, of course, is fishing one last time before they restrict fishing. Joe and your character chat for a while before Katie enters. She basically states she still cannot figure out this fishing thing then drags Joe off on a date. Fade out. *** A FISHY STORY ENDING COMPLETED *** __________________________ / 9.6 Goddess Dress, The /____________________________________________________ -------------------------- Who's involved: Gina, Katie, Dia, Louis, Harvest Goddess - This ending starts off by your character giving gifts to Gina, Martha's daughter. Very Berries will do nicely to get her to warm up to you. After a few days, Gina comes to visit you on the farm. Gina inquires about the Flower Festival in Flowerbed City since that's where your character is from. She has heard about the Goddess Robes that are worn. This year, she wants to make a new design and wow and amaze them at the festival. She asks for your help in achieving this. - Now, it's time to find somebody to design the robe. Who better the Katie. Using Moondrop Flowers and sweets will win Katie to your side in no time. One morning, Katie will show up at your farm. She will tell you that she has made a few sketches of the Goddess Dress for Gina and wants your opinion on them. Your character goes into great detail prompting Katie to wonder if you had seen the goddess yourself. - After this exchange, head up to Clove Villa. When you enter, a CS will occur. You will see Gina and Katie under a tree discussing ideas on making the Goddess Dress. Soon, Dia comes out of the house hollering for Gina. When she finds her, she states in a snippy manner that Gina needs to find her scarf. Katie waves goodbye to Gina and runs off, then Gina leaves. Before Dia leaves, she sees your character and also runs off. Now it's time to start buttering up Dia with blueberries. It will take some doing though. - Head up to Goddess Lake and a CS will occur. The Goddess tells you in order to make a Goddess Dress, you must have silk thread. In addition, the material is dyed with Very Berries and woven with moonlight. Your character seems a big angered by all of this but the Goddess explains that all you need to do is bring the thread, she will do the rest. - Well, where else to get fine thread then at the Tool Shop. You may have to bribe Louis with a couple of eggs but he will announce, when you talk to him that the silk thread is in. Purchasing the silk thread will set you back 3000G. - Once you have the silk thread in your key items area, head back to Goddess Lake. A CS will occur where the Goddess will take the thread. She will then state she will start working on the cloth and get back to you. - In about 2 weeks, the Harvest Goddess and Sprites will visit your home one morning. She will proudly announce that they have completed the work on the Rainbow Cloth. She then hands it to your character. The Sprites then complain about how hard the Goddess made them work. - Now, you need to head up to Clove Villa. The key to getting the cloth to Gina is to make sure that she is inside Clove Villa before you talk to her. She is usually in the Villa at 11am except Saturdays. When you enter, a CS will occur. Martha will greet your character then she will call for Gina. Gina will come down the stairs. After she is next to you, your character will then hand her the Rainbow Cloth. Gina will comment on how beautiful the cloth is and wonder how in the world your character got it. After your character attempts to explain, Gina comments that she doesn't understand and maybe it's better that way. - During the time the cloth is being turned into a dress, continue to be friendly with the key characters and giving them gifts. Eventually, after 3-4 weeks when you visit Clove Villa, a major CS will occur. Gina and Katie will be sitting under a tree while Gina is busy sewing the dress. Martha calls out to Gina and Gina responds. Then Dia wanders out of the Villa and questions Gina as to why she is hanging around Katie. Dia then chews out Gina for neglecting her duties. Katie, in turn, lets loose on Dia. Dia then runs off for a good cry. Your character goes to comfort and chat with her. Dia then returns to the group, apologizes, and offers to help. Gina comments that Dia would be a good model for the Goddess Robe. - The next day Gina and Dia will visit your farm. Dia is now modeling the Goddess Robe. Gina states that she is sending it in to Flowerbud City for the contest. - A week later, Gina, Dia, and Katie come up to your farm. Gina's Goddess Robe has taken first place in the festival. Katie pulls out a brochure stating in addition, they want Gina to teach others how to sew. They will set up dying workshops and sewing classes in Sugar Valley. As that scene fades, a scene with the Harvest Goddess and Sprites appears. She basically states it will be getting noisy and busy around there although the village has been saved. The Sprites are still complaining about having to do work. - After the ending credits, Gina comes up to your farm. She thanks your character for all his help. In addition, Gina states that it was your character that motivated her and gave her the strength to keep her going. Gina gets embarrassed as she gets closer to your character and runs off with your character following. Fade out. *** THE GODDESS DRESS ENDING COMPLETED *** _______________________ / 9.7 Horse Race, The /_______________________________________________________ ----------------------- Who's involved: Bob, Gwen - Start this ending off by giving gifts to Bob and Gwen. Both love sweets so this shouldn't be too hard. If you don't have a horse yet, then you will need to work at the farm to get one. See Chapter 16.3 for getting the horse. - Once you have a horse, make sure you groom and talk to him/her every day. At first, when you try to ride your horse, it will rear up. Once you get one heart, however, you will be able to ride your horse at a slow pace. - When you are able to ride your horse, a CS will occur the next morning. It will show you brushing your horse and talking to it. Bob shows up and compliments you on being able to ride your horse. He also states he has confidence in your ability to train the horse to run. Gwen then shows up and snidely states that anybody can ride a horse. She also states that nobody will beat her horse. - Continue to groom, talk to, and ride your horse. Eventually, you will have your horse at the 5 heart level. When this occurs, another CS will occur the next morning. Bob once again shows up and compliments you on getting the horse in great condition for racing. He states that now it is time to train the horse for racing. To achieve this, he tell you to come down to Brownie Farm and do a Time Attack to see how fast your horse really is. Gwen then shows up again and she and Bob argue over whose horse will represent the homeland. They both depart. - You heard him, it's now time to do a Time Attack on the racetrack on Bob's farm. When you go into the store, Bob will ask you what you want. The menu will come up but now Time Attack is in the menu along with the Part-Time Work. Highlight Time Attack and Bob will tell you to come down to the track and he will time you. The Time Attack works like this: _______________________________________________________________________________ - Bob explains that you must go around the track three times. - Bob will tell you that you must beat Gwen's time of 52 seconds. - When you are ready to go, just push the R3 analog stick up or the keypad direction up. I found the keypad works better for me but that is personal preference. Try to keep as close to the right fence as possible without dragging on it. Keep your corners sharp and you should have no problem beating 52 seconds. My best time was 50.45 seconds. _______________________________________________________________________________ - Once you have beaten Gwen's time, you can continue to go down to improve your times even more but your fastest time is what you will end up with. In about 2 weeks, Bob comes to your farm. He states that you did good on the Time Attack but now it was time to face real competition. Bob challenges you to race him and if you can beat him, you are on your way to the races. He also states if you don't want to race him, you can come by Thursdays to challenge him. - This will work just like the Time Attack, instead this time, you are racing someone. Your horse will be on the inside lane which is good. The goal is to keep on the inside track and don't let Bob push you out. You should be ahead of him by lap one and beat him with a few seconds to spare. Once you win, Bob will state that your horse is ready for the race. Gwen shows up and states that the test isn't over yet. You must beat her to prove once and for all your horse is the best. Race Gwen like you raced Bob and you should have no problem. Once you beat Gwen, she will concede that your horse is the best. Bob tells you to take care of your horse because the race is in 2 weeks. - One morning, Gwen will show up at your farm. She will tell you that she is disappointed about losing out but she is glad your horse is in the race. She gives you a Lucky Charm so that your horse wins. Then she runs off. - A week after beating Bob and Gwen, Bob will come by your farm. He is just there to remind you that the race is in 1 week and to make sure that your horse is in top condition. - The day of the race. Bob shows up at your farm and takes your horse with him to compete in the race. - The next day, Gwen and Bob show up at your farm. They exclaim that your horse won the race. Since your horse won the race, they have to hold the races in homeland next year. Since that is the case, the developers can't come in and do anything with the area. - After the ending credits, your character, Bob, and Gwen are all on the race- track. After a little idle chit-chat, the three of you run your horses around the track. Fade out. *** THE HORSE RACE ENDING COMPLETED *** _____________________________ / 9.8 Treasure Hunt I, The /__________________________________________________ ----------------------------- Who's involved: Tim, Bob, Your Dog the rest of the town is the supporting cast NOTE: Make sure you buy at least 15 bags of each vegetable seed. Trust me, you will need them later on. - To start off this ending, you must become best friends with Tim and Bob. Start loading Tim up on eggs and Bob up on sweets (usually Very Berries work great). At the same time, make sure you have trained your dog up to five hearts. Go to Chapter 16.4 for more about training your pooch. - After a few days, Tim will visit you at the farm. He will exclaim that he has found a treasure map and ask if you are willing to help him dig up buried treasure. The next scene shows Tim and you in the Walnut Forest (next to the Cafe and Bar). Tim, using the map, counts off steps to where exactly the treasure is buried. Once he finds the spot, your character starts digging. Eventually, you dig up a treasure chest. Upon opening the chest, you find a lot of old junk and toys. Bob then appears on the scene. He explains that he buried this chest when he was a kid and had forgotten about it. At the time, the stuff in the chest was important to him. The scene ends. - Continue to give gifts to Tim and Bob. After a few more days, Tim will once again visit you at your farm. This time, he states, he has found a real treasure map. It has to do with a treasure in the Sacred Land of Praria Forest. Tim is clueless on this but he has made a copy of the map and gives it to you. Guess it's time to do some investigating. - Talking to the townspeople yields few results. None of them really have a clue about the sacred land. Only the Goddess gives you a hint in stating that if you have a smart doggie, then you will be able to find the Sacred Land. DO NOT, under any circumstances, go into Clove Villa. If you do, you will activate the Dia CS and you will end up doing the Treasure Hunt II ending. - Continue to visit the townspeople and give them gifts. Again, you may end up activating a few endings by doing this. Don't worry about it, just concentrate on this ending. Be sure to constantly talk to and give gifts to Bob and Tim. - There is no set time or day for this CS to happen (mine happened on a Sunday morning). One day, when you are making your daily visits to Clove Villa, a CS will occur. Your dog (you can leave your dog on the farm) will run away from your character and head toward the Villa. Martha will come out and wonder what's going on. After a quick explanation, you notice your dog heading for a hill to the left side of the Villa. When your character approaches, your dog and you are transported to the Sacred Land. - Tim appears and states that he heard your dog barking. Tim further compliments your dog on its ability to find this area. - As Tim, your dog, and your character go farther into the Sacred Land, you notice a large stone tablet in front of you, a field in front of it with strange markings, and a well. Tim and your character examine the tablet for a minute. Then Tim looks around and states that the Sacred Land looks more like a wasteland as he departs. If you read the inscription on the tablet, it reads, "Plant crops as land tells you and gold will appear". - The tablet explains in further detail about what crops to plant. Remember all this weird markings on that plot of land? Well, those markings have a meaning. You have to plant a certain crop as designated by the marking. The markings are: - Star: Root Plant (Potato) - Square: Yellow Plant (Corn) - Musical Note: Brown Plant (Breadfruit) - Heart: Red Plant (Tomato) - Also, if you make a mistake by putting the wrong seeds down, you can use the hoe to undo that mistake. In addition, if you obliterate the symbols by hoeing and forget what they are, come back the next day and they will be there again. - The field is a 5x5 grid and it is marked like this as you are facing the stone tablet: Legend: ST=Star; SQ=Square; MN=Musical Note; HE=Heart +----+----+----+----+----+ | HE | HE | MN | SQ | SQ | +----+----+----+----+----+ | HE | HE | MN | SQ | SQ | +----+----+----+----+----+ | MN | MN | MN | MN | MN | +----+----+----+----+----+ | ST | ST | MN | HE | HE | +----+----+----+----+----+ | ST | ST | MN | HE | HE | +----+----+----+----+----+ - Your task is to plant the specific crops in these areas and take care of them until they are ready to be harvested. This will mean going up to the land every day and watering them. - After 8 days has passed, when you enter the Sacred Land, a CS will occur. Your character will walk in and notice a treasure chest sitting on top of the ground next to the stone tablet. At this time, Tim enters and exclaims that your character has found a treasure. Upon opening the chest, Tim states that it looks like seeds. He further states that it might be a rare flower and asks if he can grow it. Your character hands him the bag of seeds and Tim is off to plant them. - Lyla, being the generous soul that she is, has agreed to let Tim borrow a little part of her flowerbed to grow the seed in. Continue to visit the Flower Shop area daily (unless it's raining). After 3 days, a CS will occur. Tim will show up at your farm and state that the flower has sprouted. You both head back over to the flower bed and exchange con- versation as to what this flower may be. - After a week has passed, Tim show up at your farm. He will state that the flower is blooming. So the both of you head back over to the Flower Shop to see this flower. Lyla comments on how the flower glows and Parsley states that it has a golden light to it. Lyla then remembers that her grandmother told her that this flower bears golden fruit. Parsley departs to research this. - 2 days will pass then Tim will be knocking on your front door again. He tells you that they are ready to dig up the golden fruit. You both head, yet again, over to the Flower Shop. You will see Lyla and Parsley also over there. When the fruit is dug up, Tim comments that it's only a plain potato. Woody and Gwen stop by to see the dig. Parsley comments that it is a golden sweet potato. It is incredibly hardy and nutritious. It was rumored to give eternal life and was nicknamed the "Fruit of Happiness". Woody gives a more practical tale stating that it was the only food they lived on when they first moved into the homeland. Gwen suggests that they have a Sweet Potato Festival. Everybody agrees on it being the next day. - The next day, head over to the Carpentry Shop Area. There will be a lot of CS so I will briefly give an idea of what is going on. It opens with Woody instructing Bob, Joe, and Kurt to get the tables set up. As the scene pro- gresses, Martha and Gina enter and have a quick conversation. Your character heads up the hill and chats with Bob, Gwen, Ronald, and Wallace. Woody comes over and tells about what it was like to first settle the area. Parsley then comes up the hill. Apparently he has sent the potato to a lab and they are very interested in it. With a little work, they can use it to feed hungry people. Parsley further states that there will be no theme park or anything else since the land holds a lot of potential. - After the ending, Tim, your dog, and your character are busy walking around your farm. Tim states that he heard that the homeland will remain as it was. Tim further states he is happy because he will always want to return to somewhere that he knows. He states he will be going out adventuring and wants your character to stick around to hear his stories. After Tim departs, your character looks up to the sky. Fade out. *** THE TREASURE HUNT I ENDING COMPLETED *** ______________________________ / 9.9 Treasure Hunt II, The /_________________________________________________ ------------------------------ Who's involved: Tim, Bob, Dia with minor roles by Martha and Gina and the rest of the town is the supporting cast NOTE: Make sure you buy at least 15 bags of each vegetable seed. Trust me, you will need them later on. - This starts out exactly as Treasure Hunt I. This time, instead of using the dog, Dia is the key to solving this ending. - After you get the second map, go up to Clove Villa and chat with Dia. It may take a few Blueberries but once she is sufficiently buttered up, a CS will occur. She will tell your character she has no clue about this Sacred Land. She will, however, research this and get back to you on it. - Now, you need to visit her most every day. I say most because you will need to meet her outside Clove Villa during the hours of 12-4p. As you continue to feed her blueberries, she will ask if you will lend her an ear. She will only give you pieces of her story so this will require a lot of trips. Eventually, her story is basically she was left at Clove Villa in the care of Martha and Gina by her parents. She wants to talk to them and also wants to be grown up. All this eventually ends with her thanking your character for helping her out. Quite a change from the snobbish brat she started out as. - Once she thanks your character for helping her, the stage is set for her visit. There is no set time so continue to butter her up. Eventually she will visit your farm one fine morning. She will state that her research has yielded results and she knows how to get into the Sacred Land. The next scene shows Dia and your characters looking at a hillside on the left side of Clove Villa. Dia states that the gateway is around here somewhere. After a little searching, she finds it. Dia and your character are then transported to the Sacred Land. - After you enter, you will notice a large stone tablet in front of you, a field in front of it with strange markings, and a well. Dia will lead your character up to the stone tablet to read the inscription. The inscription reads, "Plant crops as land tells you and gold will appear". Dia states this seems rather cryptic and departs. Now, read the stone tablet to under- stand what's going on. Below is the solution to this puzzle. - The tablet explains in further detail about what crops to plant. Remember all this weird markings on that plot of land? Well, those markings have a meaning. You have to plant a certain crop as designated by the marking. The markings are: - Star: Root Plant (Potato) - Square: Yellow Plant (Corn) - Musical Note: Brown Plant (Breadfruit) - Heart: Red Plant (Tomato) - Also, if you make a mistake by putting the wrong seeds down, you can use the hoe to undo that mistake. In addition, if you obliterate the symbols by hoeing and forget what they are, come back the next day and they will be there again. - The field is a 5x5 grid and it is marked like this as you are facing the stone tablet: Legend: ST=Star; SQ=Square; MN=Musical Note; HE=Heart +----+----+----+----+----+ | HE | HE | MN | SQ | SQ | +----+----+----+----+----+ | HE | HE | MN | SQ | SQ | +----+----+----+----+----+ | MN | MN | MN | MN | MN | +----+----+----+----+----+ | ST | ST | MN | HE | HE | +----+----+----+----+----+ | ST | ST | MN | HE | HE | +----+----+----+----+----+ - Your task is to plant the specific crops in these areas and take care of them until they are ready to be harvested. This will mean going up to the land every day and watering them. - After 8 days has passed, when you enter the Sacred Land, a CS will occur. Your character will walk in and notice a treasure chest sitting on top of the ground next to the stone tablet. At this time, Dia enters and exclaims that your character has found a treasure. Upon opening the chest, Dia states that it looks like seeds. She further states that it might be a rare flower and asks if she can grow it. Your character hands her the bag of seeds and Dia is off to plant them. - Lyla, being the generous soul that she is, has agreed to let Dia borrow a little part of her flowerbed to grow the seed in. Continue to visit the Flower Shop area daily (unless it's raining). After 3 days, a CS will occur. Dia will show up at your farm and state that the flower has sprouted. You both head back over to the flower bed and exchange con- versation as to what this flower may be. - After a week has passed, Dia show up at your farm. She will state that the flower is blooming. So the both of you head back over to the Flower Shop to see this flower. Lyla comments on how the flower glows and Parsley states that it has a golden light to it. Lyla then remembers that her grandmother told her that this flower bears golden fruit. Parsley departs to research this. - 2 days will pass then Dia will be knocking on your front door again. She tells you that they are ready to dig up the golden fruit. You both head, yet again, over to the Flower Shop. You will see Lyla and Parsley also over there. When the fruit is dug up, Dia comments that it isn't golden, it is black. Woody and Gwen stop by to see the dig. Parsley comments that it is a golden sweet potato. It is incredibly hardy and nutritious. It was rumored to give eternal life and was nicknamed the "Fruit of Happiness". Woody gives a more practical tale stating that it was the only food they lived on when they first moved into the homeland. Gwen suggests that they have a Sweet Potato Festival. Everybody agrees on it being the next day. Dia then runs off back to the Villa. - The next day, head over to the Carpentry Shop Area. There will be a lot of CS so I will briefly give an idea of what is going on. It opens with Woody instructing Bob, Joe, and Kurt to get the tables set up. As the scene pro- gresses, Martha and Gina enter and have a quick conversation. Your character heads up the hill and chats with Bob, Gwen, Ronald, and Wallace. Woody comes over and tells about what it was like to first settle the area. Parsley then comes up the hill. Apparently he has sent the potato to a lab and they are very interested in it. With a little work, they can use it to feed hungry people. Parsley further states that there will be no theme park or anything else since the land holds a lot of potential. Dia then approaches your character and tells you that she will visit his farm later to give him the dish she has made. - After the ending, Dia shows up at the farm. She hands the character her dish that she has made. Your character reacts to the bad food and Dia apologizes for it and promises to practice cooking more. Dia states that she is happy at Clove Villa and is glad that your character is her friend. She has learned that niceness is much better then selfishness. She then states she is in love with your character and gives him a kiss. Fade out. *** THE TREASURE HUNT II ENDING COMPLETED *** +==================================+ | 10. LOGICAL APPROACH TO ENDINGS |=========================================== +==================================+ In this chapter, I just wanted to give a quick opinion on doing the endings. As you progress through each ending, you will acquire more stuff, which in turn will make getting the other endings quicker and easier. This is kind of a snowball effect that by the time you are working on the last ending, you probably will have more stuff then you need. Again, this is just the approach I think would work great. - When you start on your first ending, this is the time to start building up money and items. That means crops and livestock. A great ending that is easy to get is the Bluebird Ending. You will get the flute from Louis first thing so you can start training your dog. - Once you have a trained pooch, you can get cattle since your dog can now herd them for you into the barn. Concentrate on making money since this ending is very easy to get. By the time winter rolls around, you should be sitting pretty good for buying a kitchen and other necessary items. - The next ending should be the Fishy Story Ending. The first couple of times you talk to Joe, he will give you the crummy fishing rod. That's alright since you can catch a few small fish. Using your new kitchen, you can fry or put them in a pot. Since Joe likes cooked fish (he won't take your small fish unless they are cooked), then you should be able to progress through this ending. By the end, you should be catching large fish on a regular basis. Again, you should have a lot more money. - The Goddess Dress Ending makes a good next choice. All you have to do is bribe Gwen with fruit, Dia with blueberries, and Katie with cheese to get this ending going. A couple of eggs to Louis and you're on your way to finishing it. - The Endangered Weasel Ending is another easy ending to get without spending too much time bribing people. - Another easy ending is the Horse Race Ending. - The Azure Swallowtail Ending is another easy ending to get. - By this time, your cows and chickens should be producing gold milk and eggs respectively. This makes a good start to do the Cake Contest Ending. NOTE: The above four endings can be done in any order. They are done to allow you to get maximum production out of your farm since the endings them- selves don't require a lot of time to work on. - This sets the stage for the Treasure Hunt endings. By now, you should have everything you need. I suggest selling off everything you own and not planting crops. You will need to devote all of your time bribing the towns- people and trying to get these endings. Plus, there is a lot of time involved to unfold the plot. Again, this is just a suggested route. I know there are many other ways but these are what I consider a logical way to do the endings. *************** ******************************** U N I T V ********************************** *************** +============================+ | 11. YOU ARE HERE AND LOST |================================================= +============================+ Below are maps to the 9 areas of the homeland. I didn't include one big map since you can get a big overview when you press the OPTION button. In these maps, I will note where different things are. In addition to the obvious buildings, I will also list where you can find the different items for foraging. See Chapter 12 for foraging of items. The maps will start at Goddess Lake and go clockwise. The key for all of the maps is: * : Areas marked with this will be explained below the map. BB: Blueberry CB: Cranberry MB: Moonberry MF: Moondrop Flower MU: Mushroom PM: Pink-Cat-Mint Flower RO: Random Object - These are things like herbs, walnuts, weeds, flowers, etc. VB: Very Berry __________________________ / 11.1 Goddess Lake Area /____________________________________________________ -------------------------- +====================================================================+ | / CB \ | | / \ | | +-------+ | RO | | | / GODDESS \________|* VB | | | | LAKE _______ \_____________| |_________| | | \ / \______________| |________ \ | | +-------+ | | \ \________________| | \__________________| | RO TO CAFE AND \ | | BAR _ \| | MU __ | | | MF RO RO / \ | | | / \ V | +====================================================================+ * PLACE WHERE YOU PLANT THE BLUE-MIST FLOWER __________________________ / 11.2 Cafe and Bar Area /____________________________________________________ -------------------------- +================================================+ | \ RO BB | | \ | | \ +-------+-------+ | | \ MB | CAFE | \ | | \ | | \ | | \ | AND | \_____________ | | \ | | \| | | | BAR | RO | | | +-------+ | | MAPLE | | | LAKE | RO | | | +--------+ | | | | \ | | | | \__________/| | | TO -----+ | | | GODDESS PM | WALNUT | | | LAKE | FOREST | | | | RO___ TO \ | | + V / \ CARPENTER | | / MF/ \ SHOP \ | | / / \ | \ | | / / \ V \ | +================================================+ _______________________ / 11.3 Carpentry Area /_______________________________________________________ ----------------------- +================================================+ | \ ^ \ | | \ | \ | | \ TO CAFE AND BAR | | \ \ +-----+ | | \RO \ MU \ | | +------\ \ +---------------------| | / \ \ | | / | | +------------+ +-------+| |/ | | | CARPENTER | | KURT'S | | | | | | | HOUSE | | | | | SHOP | +-------+| | | | +------------+ | | | | | | RO | | | | | | RO | | VB | | MF / | | | | +-----------------------+ | |\ RO | |/ | | +---------+ TO + | | / SUPERMARKET | | / | / | | / V / | +================================================+ _________________________ / 11.4 Supermarket Area /_____________________________________________________ ------------------------- +================================================+ |-----+ ^ \ | | \ | \ | | \ TO TOOL AND | | \ FLOWER SHOP --------------------+ | | +------+\ \ \ | | | | \ \ \ | | | | \ \ +----------+ \| | | | \ \ | CHICKEN | | | | GARDEN \ \ | COOP | | | +----------+ | \ +----------+ | | | RONALD'S | | \ | | | | | SUPER- | | \ +----------+ | | | MARKET | | +----+ | | +----------+ | \ | | | + | | + | | | / TO | | | / YOUR ___ TO \ | | / FARM / \ CARPENTER | | / | / \ SHOP \ | | / V / \ | \ | | / / \ V \ | +================================================+ __________________ / 11.5 Your Farm /____________________________________________________________ ------------------ +================================================+ | / ^ / | |-------------------+ | /_ | | TO +-------+ | | +---------------+ SUPER- | YOUR | | | | | MARKET | HOUSE | | | | | | | | | | | +-------+ | | | FIELDS | | | | | +----+ | | | | CHICKEN | | | | |COOP| | | +---------------+ | | | | | | | |------------------------+ +----+ | | | | | | +----------+ | | | | | | | PASTURE | | BARN | | | | | | | | | | | | | +----------+ | | | | | | *| +================================================+ * TO ENTER THE HARVEST SPRITES HOME. GO TO THE CAVE ENTRANCE AND PRESS THE X BUTTON. __________________________________ / 11.6 Tool and Flower Shop Area /____________________________________________ ---------------------------------- +=====================================================================+ | | ^ | | | +--------+--------+ + | | | | | | LYLA'S | FLOWER | FLOWER | | | | | HOUSE | SHOP | GARDEN | TO | | | +----------+ +--------+--------+ + | FARMER'S | | | LOUIS | \ ___________ / SHOP| | | | HOUSE | / | | | | / | | +----------+ / | | / | | +-----------+ / | | | | / | | | TOOL | / | | | | / | | | SHOP | / | | | | / | | +-----------+ ________________ / | | \ / | | \ TO / | | \ SUPERMARKET / | | \ | / | | \ V / | | \ / | +=====================================================================+ __________________________ / 11.7 Farmer's Shop Area /____________________________________________________ -------------------------- +================================================+ | +----------+ | | | BOB | | | | & | | | | TIM'S | | |___________________ | HOUSE | | | \ +----------+ | |<- TO BROWNIE FARM \___________________________| |______________ | | +----------+ \ TO CLOVE VILLA -> | | | | \ ____________________| | | FARMER'S | \ \ | | | | \ \ | | | SHOP | \ \ | | | | \ \ | | +----------+ \ \ | | \ + | | + | | | | TO | | | |TOOL AND FLOWER | | | SHOP | | | | | | | | | V | | +================================================+ _________________________ / 11.8 Clove Villa Area /_____________________________________________________ ------------------------- +================================================+ | * \ PRARIA FOREST | | +--------------------------+ | | +------------+ +-----+ | | | RO | CLOVE | | | |\___ | | | | +-----+ | \ | | | VILLA | | RO \_| | MU +------------+ | | | RO | CB | |--------------+ +-------------------+ | | | | | | ___| | \ / | | \ \___| | | VB | | | | | | | | | | | | | RO | | | | | | | | | | | | MF | | | | | +================================================+ * ENTRANCE TO THE SACRED LAND. CAN ONLY BE ACCESSED DURING TREASURE HUNTS I AND II. +===========================+ | 12. FORAGING AND FISHING |================================================== +===========================+ This chapter will talk about all the items you will find in your travels. It tell what items are in what season and also where they may be found. I will also talk about fishing and basic principles so that you can have a good fish fry. _________________ / 12.1 Foraging /_____________________________________________________________ ----------------- This chart is broken up by whether it is a PO (Permanent Object) or RO (Random Object) and the season that particular object can be found in. Use this in conjunction with the maps to know where these objects are located at. +----------------------+------+-----+-----+-----+-----+ | OBJECT | TYPE | SPR | SUM | FAL | WIN | +----------------------+------+-----+-----+-----+-----+ +----------------------+------+-----+-----+-----+-----+ | Blueberry | PO | X | X | | | +----------------------+------+-----+-----+-----+-----+ | Cranberry | PO | | X | X | | +----------------------+------+-----+-----+-----+-----+ | Herb | RO | X | X | X | X | +----------------------+------+-----+-----+-----+-----+ | Medicinal Herb | RO | X | X | X | X | +----------------------+------+-----+-----+-----+-----+ | Moonberry | PO | | | X | | +----------------------+------+-----+-----+-----+-----+ | Moondrop Flower | PO | X | X | | | +----------------------+------+-----+-----+-----+-----+ | Mushroom | PO | | | X | X | +----------------------+------+-----+-----+-----+-----+ | Pink-Cat-Mint Flower | PO | | X | X | | +----------------------+------+-----+-----+-----+-----+ | Very Berry | PO | X | X | | | +----------------------+------+-----+-----+-----+-----+ | Walnut | RO | | X | X | | +----------------------+------+-----+-----+-----+-----+ | Weed | RO | X | X | X | | +----------------------+------+-----+-----+-----+-----+ ________________ / 12.2 Fishing /______________________________________________________________ ---------------- Fishing is actually pretty easy once you get the basic principals down. This section is based on personal experience from fishing. After catching in excess of 200 fish, I've gotten a pretty good idea of how to fish. - Of course, the first thing you must do is get a fishing rod. You can get a fishing rod from Joe during the Fishy Story ending. Once you have rod in hand, you are ready for the big time. - I've found that the best time for fishing are as follows: - Early morning. - Evening from sundown to about 1am the next morning. - Rainy days. - To fish, obviously go to Maple Lake. While you are standing on the shore, select your fishing pole and press the SQUARE button. This will equip you with the fishing rod. - To cast out the line, you hold down the X button and let it go. The sooner you let go of the X button, the closer to shore you will cast the line. - Every time you cast, you will catch something. All you will see is a small, medium, or large dark shadow under the water. You won't know what it is until you haul it ashore. - A set of four arrows will appear around your fishing lure. When one of these arrows moves, you have to move the L3 Analog Stick in that direction. At the same time, you should be using the X button to reel in the fish. - Some fish fight. This is obvious from the way the fish splashes around while on your line. There are some methods to prevent the fish from getting away. - Method one is to briefly let go of all the controls and then reapply them again. - Another is just to ride the fish out ensuring that you have the rod pointed in the direction the fish is fighting in. - Continue to move the rod and reel in the fish. Eventually, success will be yours. You will either catch a fish, boot, or can. It's random but the odds are, if you only go for the big shadows, you will only catch the big fish. - Keep in mind, the first rod Joe gives you will only catch small fish and a couple of medium fish. You will need the Silver Rod from the Tool Shop to catch the medium and big fish. - There is a very large fish in Maple Lake called the "King of the Lake". It is like the Silver Fish in that it won't be directly under your line. You must move your fishing line to the fish. Your reward is a very large fish and a huge fish icon next to your Silver Fish icon (if you completed "A Fishy Story" ending. +===================+ | 13. SHOPPING FUN |========================================================== +===================+ Some things in the homeland just can't be foraged for, you will actually have to buy them. Of course, items that you have foraged can put a couple of G in your pocket. The trick is, to figure out who buys or sells what. In addition, shops do keep regular hours and sometimes may be closed. Businesses will be listed clockwise starting at the Cafe and Bar. I will list the information about the businesses in the homeland in the following way: Name of business Who owns it: Hours of Operation: Items Sold and Price Items Bought and Price: _____________________ / 13.1 Cafe and Bar /_________________________________________________________ --------------------- Who owns it: Wallace and Katie Hours of Operation: Cafe: NOON to 5pm Bar: 6pm to MIDNIGHT Closed Mondays. Items Sold and Price Items Bought and Price (CAFE): +------------+-------+ +-----------------+-------+ | ITEM | PRICE | | ITEM | PRICE | +------------+-------+ +-----------------+-------+ +------------+-------+ +-----------------+-------+ | CAKE | 300G | | BREADFRUIT | 100G | +------------+-------+ +-----------------+-------+ | CHEESECAKE | 350G | | BLUEBERRY JAM | 150G | +------------+-------+ +-----------------+-------+ | COOKIES | 250G | | CHEESE | 500G | +------------+-------+ +-----------------+-------+ | HERB TEA | 200G | | CRANBERRY JAM | 100G | +------------+-------+ +-----------------+-------+ | MILK TEA | 200G | | EGG | 50G | +------------+-------+ +-----------------+-------+ | MUFFIN | 250G | | HERB | 10G | +------------+-------+ +-----------------+-------+ | PANCAKE | 300G | | MILK SMALL | 150G | +------------+-------+ +-----------------+-------+ | TEA | 150G | | MILK MEDIUM | 200G | +------------+-------+ +-----------------+-------+ | MILK LARGE | 300G | +-----------------+-------+ | MILK GOLD | 400G | +-----------------+-------+ | MIXED BERRY JAM | 80G | +-----------------+-------+ | VERY BERRY JAM | 80G | +-----------------+-------+ | YOGURT | 350G | +-----------------+-------+ Items Sold and Price Items Bought and Price (BAR): +-------------------+-------+ +-----------------+-------+ | ITEM | PRICE | | ITEM | PRICE | +-------------------+-------+ +-----------------+-------+ +-------------------+-------+ +-----------------+-------+ | A. CHEESE | 500G | | BLUEBERRY | 30G | +-------------------+-------+ +-----------------+-------+ | FISH MEAL | 500G | | CHEESE | 500G | +-------------------+-------+ +-----------------+-------+ | FRENCH FRIES | 400G | | CORN | 120G | +-------------------+-------+ +-----------------+-------+ | HERB WINE | 350G | | CRANBERRY | 20G | +-------------------+-------+ +-----------------+-------+ | MILK | 150G | | FISH MEDIUM | 80G | +-------------------+-------+ +-----------------+-------+ | NUT WINE | 200G | | FISH LARGE | 120G | +-------------------+-------+ +-----------------+-------+ | SAUTEED MUSHROOMS | 400G | | MUSHROOM | 20G | +-------------------+-------+ +-----------------+-------+ | TOMATO SALAD | 400G | | POTATO | 60G | +-------------------+-------+ +-----------------+-------+ | WATER | 50G | | TOMATO | 80G | +-------------------+-------+ +-----------------+-------+ | WHEAT WINE | 250G | | VERY BERRY | 10G | +-------------------+-------+ +-----------------+-------+ | WALNUT | 20G | +-----------------+-------+ _________________________ / 13.2 Carpenter's Shop /_____________________________________________________ ------------------------- Who owns it: Woody with help from Gwen, Joe, and Kurt Hours of Operation: 10am to 6pm Closed Tuesdays and Thursdays. Items Sold and Price Items Bought and Price: +-----------+--------+ +-----------------+-------+ | ITEM | PRICE | | ITEM | PRICE | +-----------+--------+ +-----------------+-------+ +-----------+--------+ +-----------------+-------+ | DOG HOUSE | 5000G | | BLUE ROCK | 90G | +-----------+--------+ +-----------------+-------+ | KITCHEN | 10000G | | COPPER ORE | 40G | +-----------+--------+ +-----------------+-------+ | IRON ORE | 60G | +-----------------+-------+ | LIMESTONE | 40G | +-----------------+-------+ | RARE METAL | 180G | +-----------------+-------+ _____________________________ / 13.3 Ronald's Supermarket /_________________________________________________ ----------------------------- Who owns it: Ronald Hours of Operation: 8am to 6pm Closed on Sundays Items Sold and Price Items Bought and Price: +-----------------+-------+ +-----------------+-------+ | ITEM | PRICE | | ITEM | PRICE | +-----------------+-------+ +-----------------+-------+ +-----------------+-------+ +-----------------+-------+ | CHEESE | 500G | | BLUEBERRY | 30G | +-----------------+-------+ +-----------------+-------+ | EGG | 50G | | BREADFRUIT | 100G | +-----------------+-------+ +-----------------+-------+ | HONEY | 200G | | CHEESE | 500G | +-----------------+-------+ +-----------------+-------+ | MILK SMALL | 150G | | CORN | 120G | +-----------------+-------+ +-----------------+-------+ | RICE BALL | 200G | | CRANBERRY | 20G | +-----------------+-------+ +-----------------+-------+ | SANDWICH | 250G | | POTATO | 60G | +-----------------+-------+ +-----------------+-------+ | SOFT BREAD | 150G | | TOMATO | 80G | +-----------------+-------+ +-----------------+-------+- | VERY BERRY | 10G | +-----------------+-------+ | YOGURT | 350G | +-----------------+-------+ __________________ / 13.4 Tool Shop /____________________________________________________________ ------------------ Who owns it: Louis Hours of Operation: 10am to 6pm Closed on Wednesday and Saturday Items Sold and Price Items Bought and Price: +---------------------------------+-------+ +-----------------+-------+ | ITEM | PRICE | | ITEM | PRICE | +---------------------------------+-------+ +-----------------+-------+ +---------------------------------+-------+ +-----------------+-------+ | AP MEDICINE | 1000G | | COPPER ORE | 40G | +---------------------------------+-------+ +-----------------+-------+ | BRUSH | 300G | | IRON ORE | 60G | +---------------------------------+-------+ +-----------------+-------+ | MILKER | 1800G | | MEDICINAL HERB | 30G | +---------------------------------+-------+ +-----------------+-------+ | SILK (FOR ENDING) | 3000G | | MILK SMALL | 150G | +---------------------------------+-------+ +-----------------+-------+ | SILVER FISHING ROD (FOR ENDING) | 4500G | | MILK MEDIUM | 200G | +---------------------------------+-------+ +-----------------+-------+ | SUPER SICKLE | 4500G | | MILK LARGE | 300G | +---------------------------------+-------+ +-----------------+-------+ | MILK GOLD | 400G | +-----------------+-------+ | MOON STONE | 100G | +-----------------+-------+ | PONTATA ROOT | 80G | +-----------------+-------+ | RARE METAL | 180G | +-----------------+-------+ ____________________ / 13.5 Flower Shop /__________________________________________________________ -------------------- Who owns it: Lyla Hours of Operation: 9am to 5pm Closed Sundays Items Sold and Price Items Bought and Price: +------------------+-------+ +-----------------+-------+ | ITEM | PRICE | | ITEM | PRICE | +------------------+-------+ +-----------------+-------+ +------------------+-------+ +-----------------+-------+ | BREADFRUIT SEEDS | 40G | | CAT-MINT-FLOWER | 20G | +------------------+-------+ +-----------------+-------+ | CORN SEEDS | 30G | | CORN | 120G | +------------------+-------+ +-----------------+-------+ | POTATO SEEDS | 20G | | HERB | 10G | +------------------+-------+ +-----------------+-------+ | TOMATO SEEDS | 30G | | LIMESTONE | 40G | +------------------+-------+ +-----------------+-------+ | MOONDROP FLOWER | 10G | +-----------------+-------+ | POTATO | 60G | +-----------------+-------+ | TOMATO | 80G | +-----------------+-------+ ______________________ / 13.6 Farmer's Shop /________________________________________________________ ---------------------- Who owns it: Bob Hours of Operation: 8am to 5pm Closed Thursdays Items Sold and Price Items Bought and Price: +------------------+-------+ +-----------------+-------+ | ITEM | PRICE | | ITEM | PRICE | +------------------+-------+ +-----------------+-------+ +------------------+-------+ +-----------------+-------+ | ANIMAL MEDICINE | 500G | | CHICKEN | 300G | +------------------+-------+ +-----------------+-------+ | C.M. POTION | 2000G | | COW | 3000G | +------------------+-------+ +-----------------+-------+ | CHICKEN | 500G | +------------------+-------+ | CHICKEN FEED | 10G | +------------------+-------+ | COW | 2500G | +------------------+-------+ | FODDER | 30G | +------------------+-------+ ______________________ / 13.7 Clove's Villa /________________________________________________________ ---------------------- Who owns it: Martha with help from Gina Hours of Operation: 8am to 6pm Closed on Sundays Items Bought and Price: +-----------------+-------+ | ITEM | PRICE | +-----------------+-------+ +-----------------+-------+ | BREADFRUIT | 100G | +-----------------+-------+ | CHEESE | 500G | +-----------------+-------+ | CORN | 120G | +-----------------+-------+ | EGG | 50G | +-----------------+-------+ | FISH MEDIUM | 80G | +-----------------+-------+ | FISH LARGE | 120G | +-----------------+-------+ | HERB | 10G | +-----------------+-------+ | MILK SMALL | 150G | +-----------------+-------+ | MILK MEDIUM | 200G | +-----------------+-------+ | MILK LARGE | 300G | +-----------------+-------+ | MILK GOLD | 400G | +-----------------+-------+ | POTATO | 60G | +-----------------+-------+ | TOMATO | 80G | +-----------------+-------+ | YOGURT | 350G | +-----------------+-------+ +======================+ | 14. THE TOWNSPEOPLE |======================================================= +======================+ These are all the people in the town. Each person has particular character- istics that you must have knowledge of. This is especially important when they are an integral part of an ending. That way, you don't have to waste time trying to figure out their likes and dislikes. The result is that you can get to the ending a lot quicker and it will be a smoother transition. _______________________ / 14.1 Your Character /_______________________________________________________ ----------------------- Birthday: 1st day of Spring Age: 21 Height: 5'5" Weight: 123 lbs Likes: Dogs, horses, cows, chickens Dislikes: Bad cooking - He is very curious. - He is a good listener, and others like to ask him for advice and help. - Sometimes he listens to people even when he doesn't even mean to. ____________ / 14.2 Bob /__________________________________________________________________ ------------ Birthday: 1st day of Summer Age: 26 Height: 6'5" Weight: 231 lbs Likes: Horseback riding, sweets Dislikes: Nothing in particular - He is the owner of Brownie Farm. - He likes animals. - He has a dynamic character. - He is Gwen's childhood friend and it seems that he had promised her that he'll marry her when they were younger. ____________ / 14.3 Dia /__________________________________________________________________ ------------ Birthday: 9th day of Winter Age: 17 Height: 5'2" Weight: 95 lbs Likes: Reading, blueberries Dislikes: Thunder - She takes various lessons such as dance and piano. - She is serious and studious. - She had always thought that she had to be a good girl. _____________________________ / 14.4 Flak (Yellow Sprite) /_________________________________________________ ----------------------------- Birthday: Unknown Age: Unknown Height: 1'2" Weight: 7 lbs Likes: Mushrooms, napping Dislikes: Getting up early, being hungry - He is the most laid back Harvest Sprite, but he has a sharp tongue and sometimes makes cutting comments. - He likes to nap on sunny days. _____________ / 14.5 Gina /_________________________________________________________________ ------------- Birthday: 20th day of Fall Age: 17 Height: 5'2" Weight: 99 lbs Likes: Cleaning, doing the laundry, cooking fish Dislikes: Noisy music - She is very tidy and pays attention to details. - She is good at housework, but she is not so good at making sweets. - She may appear slow, but she is a fast worker. _____________ / 14.6 Gwen /_________________________________________________________________ ------------- Birthday: 8th day of Summer Age: 18 Height: 5'6" Weight: 110 lbs Likes: Horseback riding, animals, fruits Dislikes: Spoiled people - A strong-minded, powerful woman. - Although she may seem cold, she likes to take care of others. - She is unforgiving towards those who mistreat animals. ________________________ / 14.7 Harvest Goddess /______________________________________________________ ------------------------ Birthday: Unknown Age: Unknown Height: Unknown Weight: Unknown Likes: Vegetables, flowers Dislikes: Being woken up early - The patron goddess of the land. She may grant wishes between 10a-4p if it isn't raining. - Wishes can be in: Gain energy, reduce fatigue, girl likes you more, dog likes you more, and horse likes you more. Wishes don't always succeed though. ____________ / 14.8 Joe /__________________________________________________________________ ------------ Birthday: 10th day of Summer Age: 22 Height: 5'10" Weight: 159 lbs Likes: Fishing, eating fish Dislikes: Yogurt - He is cheery, very friendly, and sociable. - Since he likes girls and he is always nice to them, he might appear to be a bit frivolous. - He loves to fish but he's not too good at it. ______________ / 14.9 Katie /________________________________________________________________ -------------- Birthday: 29th day of Fall Age: 16 Height: 5'0" Weight: 90 lbs Likes: Making sweets, cheese Dislikes: Being treated like a child - An impertinent and precocious girl. - She might try to act older than she is, but her way of thinking is fairly mature. - Her actions are quite bold for a girl. ______________ / 14.10 Kurt /________________________________________________________________ -------------- Birthday: 10th day of Winter Age: 21 Height: 5'10" Weight: 139 lbs Likes: Gardening, tomatoes Dislikes: People who talk too much - He is calm, cool, and collected. - He has a strong sense of responsibility and is earnest. - He acts without saying much. - He is good at making crafts. - He is quite bashful. _______________ / 14.11 Louis /_______________________________________________________________ --------------- Birthday: 2nd day of Fall Age: 24 Height: 5'6" Weight: 119 lbs Likes: Observing and experimenting, omelets Dislikes: Exercising - Prefers reading and other quiet activities. - He is kind and earnest. - He is bashful and gets nervous rather easily. - He is usually lost in his own thoughts. ______________ / 14.12 Lyla /________________________________________________________________ -------------- Birthday: 27th day of Spring Age: 22 Height: 5'3" Weight: 115 lbs Likes: Reading, baking cakes Dislikes: Conceited people - A mild-mannered, cheerful woman who is always smiling. - But be warned! Just because she is smiling doesn't necessarily mean that she's not angry. ________________ / 14.13 Martha /______________________________________________________________ ---------------- Birthday: 25th day of Winter Age: 56 Height: 5'3" Weight: 150 lbs Likes: Dancing, children Dislikes: Frogs, bugs - She is very kind and loves children. - She is a serious, hard worker. - She thinks of Dia as if she were her own granddaughter. ___________________________ / 14.14 Nak (Blue Sprite) /___________________________________________________ --------------------------- Birthday: Unknown Age: Unknown Height: 1'1" Weight: 5 lbs Likes: Mushrooms, cookies Dislikes: Dangerous foods - He is the youngest Harvest Sprite and the most childlike. - He is able to get himself out of difficult situations by crying or laughing. __________________________ / 14.15 Nic (Red Sprite) /____________________________________________________ -------------------------- Birthday: Unknown Age: Unknown Height: 1'3" Weight: 6 lbs Likes: Mushrooms, dancing Dislikes: Dangerous creatures - He is something like a leader of the Harvest Sprites, but his is not authoritative. - He likes festivals and other exciting events. _________________ / 14.16 Parsley /_____________________________________________________________ ----------------- Birthday: 16th day of Spring Age: 21 Height: 5'9" Weight: 115 lbs Likes: Plants, herbal tea Dislikes: Winter, being cold - He travels around the world in search of different kinds of plants. - He is a romantic and a bit of a dreamer. ________________ / 14.17 Ronald /______________________________________________________________ ---------------- Birthday: 11th day of Spring Age: 38 Height: 6'2" Weight: 176 lbs Likes: Crocheting, drinking, cake Dislikes: Going on a diet - He is the owner of the Grocery Shop. - He is from the south and he is very cheerful and easy-going. - His hobbies are singing, dancing, eating, and drinking. _____________ / 14.18 Tim /_________________________________________________________________ ------------- Birthday: 12th day of Fall Age: 12 Height: 4'8" Weight: 86 lbs Likes: Adventures, bugs, cakes Dislikes: Spicy foods - He is a boy who dreams about going on adventures around the world. - He is full of energy and nothing gets him down. - He has great respect for his older brother, Bob. _________________ / 14.19 Wallace /_____________________________________________________________ ----------------- Birthday: 21st day of Summer Age: 62 Height: 5'4" Weight: 117 lbs Likes: Talking, tea, eating fish Dislikes: Noisy places - He is the quiet, calm owner of the cafe and pub. - He is a good listener. - Allegedly, he used to have a crush on the main characters grandmother. _______________ / 14.20 Woody /_______________________________________________________________ --------------- Birthday: 2nd day of Winter Age: 60 Height: 5'5" Weight: 139 lbs Likes: Drinking Dislikes: Potatoes and other tubers - He is stern but rather gentle. - To his apprentices, he is both strict and kind. - He loves his granddaughter Gwen very much and is concerned for her future. +=========================+ | 15. TOOLS OF THE TRADE |==================================================== +=========================+ In order to run your farm effectively and to also forage, you need to have tools. Some tools are already provided to you and some you may have to buy or get given to you. Below are listed the tools that you will use in the game. ______________ / 15.1 Brush /________________________________________________________________ -------------- Used on your cows and horse to make them feel good. Purchase at the Tool Shop. ____________________ / 15.2 Fishing Rod /__________________________________________________________ -------------------- Obviously, it's used to fish. Unfortunately, it mostly catches small fish and junk. You obtain this from Joe during the Fishy Story ending. ______________ / 15.3 Flute /________________________________________________________________ -------------- Use this to make music and to train your pooch. You get this from Louis during the Bluebird ending. ____________ / 15.4 Hoe /__________________________________________________________________ ------------ In order to plant your crops, you have to break up the dirt first. This is the tool just for that job. You start out with this tool. _______________ / 15.5 Milker /_______________________________________________________________ --------------- All that love and attention you are giving to your cow won't mean much if you can't have the milk. Purchase this at the Tool Shop to make sure Bessie feels real good. ______________ / 15.6 Seeds /________________________________________________________________ -------------- What good is a farm if you don't have crops. There are four types of seeds: Breadfruit, Corn, Potato, and Tomato. These can be purchased at the Flower Shop. _______________ / 15.7 Sickle /_______________________________________________________________ --------------- Use this to chop down grass in your pasture to make fodder. This tool only will chop down one square of grass at a time. Can also be used on crops that have died or crops you no longer want. You start with this tool. _________________________ / 15.10 Silver Fish Rod /_____________________________________________________ ------------------------- Kurt will give this to you after performing a task for him. Only available during the Fishy Story ending. ___________________________ / 15.9 Silver Fishing Rod /___________________________________________________ --------------------------- After you demonstrate that the fishing rod Joe gave you sucks, he will ask Louis to get a good rod in. This rod can only be found and purchased during the Fishy Story ending. ______________________ / 15.10 Super Sickle /________________________________________________________ ---------------------- The "turbo" version of your sickle. It will cut down three squares of grass at a time. It also can be used on errant crops. This tool, along with the sickle, are used to create fodder. It takes 3 units of grass to make 1 unit of fodder. Can be purchased at the Tool Shop. +===========================+ | 16. FARMING AND WILDLIFE |================================================== +===========================+ Life on the farm would be incomplete if you didn't have soil to till and animals to raise. This chapter describes in detail all the wonderful things associated with farming and taking care of your wildlife. In addition, it also discusses about how to obtain the dog and horse. It will also tell you how to get that dog or horse in tip-top condition. ______________ / 16.1 Crops /________________________________________________________________ -------------- One of the many things you will want (or need) to do is to plant crops. You have 8 fields with two rows per field (lengthwise) to plant crops. In this game, however, you don't just plant the crops and that's it. Nope, it's a little more involved. You must make sure that they are watered every day plus you must harvest them when they are ready for picking. I have listed the times for the crops to grow to harvesting and the harvesting time between pickings. +------------+--------------+---------------------------+ | CROP NAME | TIME TO GROW | TIME BETWEEN HARVESTS | +------------+--------------+---------------------------+ +------------+--------------+---------------------------+ | BREADFRUIT | 8 DAYS | 4 DAYS | +------------+--------------+---------------------------+ | CORN | 8 DAYS | 3 DAYS | +------------+--------------+---------------------------+ | POTATO | 4 DAYS | NONE. MUST PLANT NEW ONES | +------------+--------------+---------------------------+ | TOMATO | 7 DAYS | 3 DAYS | +------------+--------------+---------------------------+ Planting crops is an easy thing. Get the seeds. Then use your hoe to break up the ground. Next, put the seeds down using the SQUARE button. Then water. Repeat for each batch of seeds. NOTE: When you are using the hoe, you may end up getting extra goodies such as money, rocks, minerals, and roots. _________________ / 16.2 Chickens /_____________________________________________________________ ----------------- There are two ways to obtain chickens. You can purchase eggs from Ronald's Supermarket for 50G apiece, or you can get them from the Farmer's Shop for 300G. It all depends on how quickly you want to get into the egg business. Regardless of which route you choose, you must keep a few things in mind. - If you put the egg in the incubator, it takes 4 days for a chick to be born. Then it takes another 5 days until you have a chicken that is laying eggs. In essence, all you need is one egg and you can fill your coop up with your 6 chickens in no time. - On non-rainy days, make sure you leave your chickens outside to forage. It not only saves on the feed bill, but it also increases their potential to lay golden eggs. - If you must keep them in the coop, remember to feed them. If you have less then 6 chickens, fill only the food bins that correspond to a chicken. You can see what chicken has what feed bin by looking at the name on the bin. - Always remember to talk to your chickens every day, it will give you a good idea on their health plus if they are ready to lay a golden egg. If a chicken has been out on sunny days for more then two days (means you left them outside) and they are really happy, their probably will be a golden egg under them. - If they happen to get sick, use the Animal Medicine on them. - Check the status as described in Chapter 8.3 to see the mood of your chicken(s). ____________ / 16.3 Cows /__________________________________________________________________ ------------ They can only be purchased through the Farmer's Shop and it costs 2500 per cow. Once you have made your purchase, the cow will be in your barn waiting for you. To get the cow from baby to a gold producer will take some work on your part. Keep the following things in mind when raising cows. - It takes 10 days for a calf to become a milk-producing cow. - Remember to brush and talk to your cow every day. - On non-rainy days, put them into the pasture to graze. This saves on the fodder and will also increase their potential to give golden milk. - If you must keep your cows in the barn, remember to put fodder in their feed troughs, brush them, and talk to them. - As it is for chickens, if you leave your cows out for more then two days, they are giving large milk, and they are really happy, their probably will be golden milk waiting to be taken. - Again, if sickness strikes, heal them with the Animal Medicine. - If you choose to breed you cows, then use the C.M. Potion provided by the Farmer's Shop. It takes 10 days for a calf to be born. Keep in mind that you cannot milk a pregnant cow. You can, however, continue to brush and talk to it. - You can get further info by checking the status as described in Chapter 8.3. ____________ / 16.4 Dog /__________________________________________________________________ ------------ When you first start the game, you will notice a couple of stray dogs running around. One looks like a hound dog with a red scarf around its neck. The other looks like a husky with a blue scarf around its neck. When you approach either dog, they will take off away from you so that you cannot catch them. Here's the trick in getting yourself the dog. - Every morning, without fail (even if it rains), put a weed into the dog dish. For some reason, everything you put into the dog dish turns into dog food. Weeds get you nothing on the market and you can't give them to anyone so this is a good use for them. - As the days progress, you will notice one of the dogs that was running around the town is now running around your farm. The test to see if the dog will become yours is to chase it. If you can catch the dog and hold it, then the dog is yours. You will also confirm this by the game asking you to give a name to the dog (It took me about 13 days to get the dog). - You will start out with no hearts. This basically means the dog kind of likes you but won't go out of its way to work with you. In order to get that heart count up, it's time to do a little training. - The first trick is getting the dog to come to you when you whistle. Press the L1 button every chance you get. At first, the dog will make a half- hearted attempt to come to you by starting to come to you and stopping midway. You then need to go to the dog, pick it up, and talk to it. Continue to do this and you will get up to three hearts soon. This is the maximum you can go without the flute. - Once you get the flute, start practicing by having your pooch do tricks. There are six possible tricks you can do (I only really used the Heel and Run tricks). Continue to do this and you will notice that your dog responds faster plus your dog will quickly follow your commands. By this time, your dog should be up to five hearts. Once this has happened, you are ready for the Treasure Hunt I ending. These are the hearts, for the dog, as they progress: 1 Heart - He is starting to like me. 2 Hearts - He comes to me when I whistle. 3 Hearts - I think he's starting to run faster now. 4 Hearts - He is getting smarter and he listens to what I say. 5 Hearts - A man's best friend. He is my buddy. With the flute (refer to Chapter 8.1 if you don't know how to use the flute), you can make your dog do tricks. These are the tricks you can make your dog do: Sit - Up, Left Down Lay - Up, Down, Down Heel - Left, Right, Right Run - Right, Left, Right Jump - Left, Up, Right Sit Up - Down, Up, Up NOTE: Remember the Run Trick. It will come in very handy for getting your cattle back into the barn instead of you having to spend all day fighting them. ______________ / 16.5 Horse /________________________________________________________________ -------------- You can only get the horse by working at Brownie Farm. Also, you can only get part-time work if it isn't raining. The rate of pay is 50G/hr. Now, it's time to get yourself a championship thoroughbred. - Go to the Farmer's Market every non-rainy day. Talk to Bob and he will ask if you want to work part-time. Of course you do. He will then ask if you know what you're doing or if you need a quick training on the equipment. Make sure you give Bob some sweets every time you visit. A Very Berry will do nicely. - After this, you will be put out into the pasture with your trusty brush and milker. There are 5 horses and 1 cow you must care for. Start in whatever order suits your fancy. The key is, you must brush each animal and talk to it. You will know when you have accomplished both of these tasks because you will see a heart above the animal when you brush it and another when you talk to it. In addition, your character will comment about each animal. - The comment will be "I wonder if he bites" for all of the horses and the usual hoping the cow gives good milk. Every day you take care of the animals, though, your characters comments will change. After a couple of days, you will comment to a couple of the horses on how great they look or how happy they seem to be. - After about 7 days, you will be complimenting all the animals and not worrying about them biting you. This is your cue that you will soon be getting a horse. - In about 2 days after the above, Bob will visit your farm one morning. He has brought a horse for you to take care of. He comments that he is impressed at the way you took care of his animals and he wants to know if you will care for this horse. The reason is that he wants you to train this horse for the races. Of course you agree and now you have a horse to raise. - At first, when you attempt to even get on the horse, it will rear up. Just keep brushing and talking to it. In addition, put it in the pasture on non- rainy days (except for real humid days where you do want to keep your horse in the barn). There is no real timeline for this but as you continue to care for the horse, the number of hearts increases. At one heart, you will be able to get on the horse and ride slowly. See the Horse Race ending for the CS associated with these events. You will soon be at 5 hearts in no time. These are the hearts, for the horse, as they progress: 1 Heart - We are getting along better. 2 Hearts - He can run now. 3 Hearts - He is running faster now. 4 Hearts - Top speed. He runs like the wind. 5 Hearts - He is confident he won't lose to anyone. +=======================+ | 17. GUIDE TO COOKING |====================================================== +=======================+ You may not be the galloping gourmet, but once you get a kitchen added to your house...watch out. These are some of the recipes that I've found although I am sure there are many others. Please feel free to e-mail me some that I have missed and I'll be sure to include you in the credits. You have three utensils you can cook in. These utensils are a frying pan, pot, and an oven. Depending on what you use ingredient and utensil-wise will have an impact on whether you produce something edible or something out of a horror movie. ___________________ / 17.1 Frying Pan /___________________________________________________________ ------------------- +--------------+----------------+--------------++-------------------------+ | INGREDIENT 1 | INGREDIENT 2 | INGREDIENT 3 || RESULT | +--------------+----------------+--------------++-------------------------+ +--------------+----------------+--------------++-------------------------+ | EGG | MILK (ANY) | || PLAIN OMELETTE | +--------------+----------------+--------------++-------------------------+ | EGG | | || SUNNY-SIDE UP | +--------------+----------------+--------------++-------------------------+ | EGG | ANY VEGETABLE | || MIXED OMELETTE | +--------------+----------------+--------------++-------------------------+ | EGG | CHEESE | || CHEESE OMELETTE | +--------------+----------------+--------------++-------------------------+ | EGG | SPECIAL CHEESE | || SPECIAL CHEESE OMELETTE | +--------------+----------------+--------------++-------------------------+ | EGG | ANY FRUIT | || FRUIT OMELETTE | +--------------+----------------+--------------++-------------------------+ | EGG | BREADFRUIT | MILK (ANY) || PANCAKE | +--------------+----------------+--------------++-------------------------+ | FISH (ANY) | | || COOKED FISH | +--------------+----------------+--------------++-------------------------+ | LARGE FISH | MILK (ANY) | HERB || SAUTEED FISH WTIH CREAM | +--------------+----------------+--------------++-------------------------+ | SOFT BREAD | EGG (H BOILED) | || SANDWICH | +--------------+----------------+--------------++-------------------------+ | SOFT BREAD | TOMATO | || SANDWICH | +--------------+----------------+--------------++-------------------------+ | SOFT BREAD | CHEESE (ANY) | || SANDWICH | +--------------+----------------+--------------++-------------------------+ ____________ / 17.2 Pot /__________________________________________________________________ ------------ +--------------+----------------+--------------++-------------------------+ | INGREDIENT 1 | INGREDIENT 2 | INGREDIENT 3 || RESULT | +--------------+----------------+--------------++-------------------------+ +--------------+----------------+--------------++-------------------------+ | MILK, SMALL | | || HOT MILK | +--------------+----------------+--------------++-------------------------+ | MILK, MEDIUM | | || YOGURT | +--------------+----------------+--------------++-------------------------+ | MILK, LARGE | | || CHEESE | +--------------+----------------+--------------++-------------------------+ | MILK, GOLD | | || SPECIAL CHEESE | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | CORN | || CREAM OF CORN SOUP | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | POTATO | || CREAMY SOUP | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | TOMATO | || CREAM OF TOMATO SOUP | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | MUSHROOM | || CREAM OF MUSHROOM SOUP | +--------------+----------------+--------------++-------------------------+ | EGG | | || HARD BOILED EGG | +--------------+----------------+--------------++-------------------------+ | FISH (ANY) | TOMATO | || BOUILLABAISE | +--------------+----------------+--------------++-------------------------+ | BLUEBERRY | BLUEBERRY | BLUEBERRY || BLUEBERRY JAM | +--------------+----------------+--------------++-------------------------+ | CRANBERRY | CRANBERRY | CRANBERRY || CRANBERRY JAM | +--------------+----------------+--------------++-------------------------+ | VERY BERRY | VERY BERRY | VERY BERRY || VERY BERRY JAM | +--------------+----------------+--------------++-------------------------+ | BERRY (ANY) | BERRY (ANY) | || MIXED BERRY JAM | +--------------+----------------+--------------++-------------------------+ | BLUEBERRY | CRANBERRY | VERY BERRY || MIXED BERRY JAM | +--------------+----------------+--------------++-------------------------+ _____________ / 17.3 Oven /_________________________________________________________________ ------------- +--------------+----------------+--------------++-------------------------+ | INGREDIENT 1 | INGREDIENT 2 | INGREDIENT 3 || RESULT | +--------------+----------------+--------------++-------------------------+ +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | EGG | BREADFRUIT || CAKE | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | EGG | || FLAN | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | CHEESE | BREADFRUIT || CHEESECAKE | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | SPECIAL CHEESE | BREADFRUIT || SPECIAL CHEESECAKE | +--------------+----------------+--------------++-------------------------+ | MILK (ANY) | FRUIT (ANY) | BREADFRUIT || FRUIT CAKE | +--------------+----------------+--------------++-------------------------+ | HONEY | EGG | BREADFRUIT || HONEY CAKE | +--------------+----------------+--------------++-------------------------+ | FISH (ANY) | HERB | || LEAF-GRILLED FISH | +--------------+----------------+--------------++-------------------------+ +===============================+ | 18. GAINING EVEN MORE ENERGY |============================================== +===============================+ You start the game with a certain amount of energy. There are, however, 5 Power Berries spread out across the land. When you get a Power Berry, your stamina permanently goes up. Listed are the locations of and how to get these power berries. I have listed them in the order that I got them. You can get them in any order. Power Berry 1: You can get this one when you are busy hacking down grass in your pasture. It is randomly placed in your pasture. Power Berry 2: You get this one while you are fishing. You reel it in like any other fish and you won't know what it is until you bring it ashore. Power Berry 3: The 3 bumbling Sprites disturb your sleep one morning. Apparently Flak is missing and they think he has been eaten. A CS shows everybody hunting for Flak. You all eventually find him in your field. It appears that he fell asleep. In gratitude, the Sprites give you a Power Berry the next morning. Power Berry 4: You will receive this one from the Harvest Goddess. Go up and make a wish using whatever you can find (except rocks) to get her attention. After she has given you your wish, throw in a vegetable. She will give you a heart and state how much she loves vegetables. Do this 30 times (remember, only on non- rainy days) and she will give you a Power Berry as a gift. Power Berry 5: You will get this Power Berry by tilling the land in the Sacred Land. It may appear at once or you may have to give the ground a few whacks in one place. This is another randomly placed Power Berry. Power Berry 6: Obtained by plowing your fields. (NOTE: This is just a rumor and it has not been confirmed as of yet. Natsume states that there are only 5 Power Berries. +====================================+ | 19. COMPLAINING ABOUT THE WEATHER |========================================= +====================================+ Harvest Moon: Save the Homeland is a game that is broken up into 4 seasons (or months) or 30 days each. Within each month, there is a particular weather pattern. The basic weather patterns are wet, mild, and dry. This isn't to say, however, that other weather can occur during a specific period (i.e. wet weather during the dry season). This is more the normal type of weather for that period. Make sure you watch your TV every morning to get the weather report for the next day. If it is going to be rainy or humid, bring your animals indoors. Otherwise, let them enjoy the fresh air. I've found if the chance of rain is greater then 50%, then it will probably rain. This doesn't always happen, but it seems to happen a lot of the time. Below are listed the seasons and their weather patterns: Spring: 1st to 16th: Mild 17th to 21st: Rain 22nd to 30th: Dry Summer: 1st to 4th: Dry 5th to 20th: Mild 21st to 26th: Wet 27th to 30th: Dry Fall: 1st to 19th Mild 20th to 24th Wet 25th to 30th Dry Winter: 1st to 7th Dry 8th to 16th Mild 17th to 21st Wet 22nd to 30th Mild **************** ******************************** U N I T VI ********************************* **************** +=================+ | 20. CONCLUSION |============================================================ +=================+ Harvest Moon: Save the Homeland is a very involved game. With the possibility of 9 endings, you have to make a lot of choices to decided which path to follow. In addition, with all the other side things such as running a farm and interacting with the townsfolk, you can get bogged down real easy in a lot of detail. I've had my joys and frustrations with this game as I was putting this guide together. This guide, though, was a lot of fun to write and I hope you get as much enjoyment out of reading it. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A hapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~
Kamis, 02 Juni 2011
Walkthrough Harvest Moon : Save The Homeland
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